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Posted by / 02-Feb-2017 17:54

Most commenters claim that the Adventure genre is in its final death-throes, and has been for almost twenty years, since the original Interactive Fiction genre ceased to be a viable commercial entity.

Adventure games are still produced and bought in approximately the same numbers as before, but that's a much smaller market share nowadays.

This would be essentially where adventure-themed games such as the would go, as they are not considered adventure games due to their use of combat and eschewal of puzzles and story. Indeed, the term Action-Adventure has become so widely used and applied to so many different types of game that it has effectively become a blanket term for games that can't be easily classified under existing generic labels.

That's because, ironic to the name, Adventure Games are not about action, and as such, are not what non-gamers might think of as "adventures" in the way that adventure movies or books are often full of action, chases and danger. The genre has had a decent revival on the Nintendo DS starting with the ports of the series, as its touchscreen allows for an ideal point-and-click interface, and the fanbase includes many older players who favour puzzle and problem-solving games.

Examples: was originally created on an early Macintosh slideshow program called Hyper Card).

Later games in this genre employed pre-rendered panoramic images (often using Quicktime VR) instead of 2d slides.

While this seemed like a natural pairing, the cost and technology stood in the way of interactivity.

Because Adventure Games are story-based, what they lack in body-count they can make up for with suspense.

Sierra and Lucas Arts became the big players in graphical adventure games.

Infocom, on the other hand, was the dominant force for textual adventure games, which they marketed as "Interactive Fiction", which has now become the term for that genre.

There are five major "schools": Interactive Fiction: Interactive Fiction is usually defined as an adventure game which is primarily textual (though there is much debate over the exact scope of the term; some think it should refer only to purely textual games, while others, preferring to take the words "interactive" and "fiction" literally, think the term should encompass a superset of those games typically called "Adventure".

The term is less ambiguous, but also less popular).

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In fact, Adventure Games are some of the slowest-paced games around, being more focused on story, exploration, suspense, dialogue and puzzle-solving, leading to some criticism of the use of the word "adventure". As well, smaller companies like Daedalic, Deck13, Future Games, The Adventure Company and Telltale Games have done well in specializing in adventure games; indeed, the latter is known for their successful rehashings of external franchises (revitalizing the ), while the former is famed for their ingenious original games.

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