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This base score also assumes that the interaction is between the two dating sims(with the exception of the Bite Neck interaction).
This next list of interactions include object interactions, autonomous behaviors and any other event that has an impact on the date score.
Every social interaction has a base score that is multiplied with the relationship score gained or lost to produce a number of points that are added to the date score.
The penalty means that the score will be the value shown if the personality is 0.
When an event happens, personality will adjust the score. Outgoing/Shy 10) will provide maximum points while a sim on the other extreme (e.g. How much points are added or lost depends on the personality score.
This is accessible through the simology panel The following table is a list of social interactions and their effect on the date score.
Effect 2 means that the relationship change is also added but is doubled as well for the date score.
If the interaction decreases relationship, the date score will also be decreased.
Standing up has negative effects on a relationship.